#include "AnimationSet.h"
#include "Element.h"

namespace Implement
{

	class Eater : 
		public Graphics::AnimationSet,
		public Core::GameLogic::Element
	{
		Core::Position m_Pos;

	public:
		int baseIndex;
		Eater(Core::Position start,Core::GameLogic::SimpleMap* map,int BaseIndex);
		const Core::Position& GetPos();
		int GetID();
		float GetSpeed(void);
	};
}
